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Wiki+ page: Weapons

Weapons are generally the first thing most people buy when buying equipment in a role-playing game, and for good reason. Without a good weapon you cannot hope to survive long as the old saying goes, “The stronger outlive the strong”. Therefore you want and need to pick out the best weapon for your character.

When deciding on a weapon you want to look out for these key factors; Attack, DP, Weight, and Cost. Block value is also important but a weapon is designed to be an offensive tool, not a defensive tool. You will want to have a weapon with the highest attack value that you can afford to get. Every time you hit with a weapon, your weapon loses 1 DP 2 DP if it is a critical hit ) . The GM may decrease your weapon's DP more for certain things. You must also remember to keep the weapon not only below your weight limit but also below your lifting limit, otherwise you will have a hard time using that weapon. Last but not least, if you spend all of your money on that fancy new sword, you won’t have any money to buy armor, potions, rations for surviving on the road, and a bag for anything you might find. Without armor you are as good as dead if you get struck with a weapon, without rations you would probably starve, and without a bag to carry things in you might as well not ever leave your home.

So when deciding on a weapon, make sure it is the weapon with the best attack value that you can afford and still buy other important things, that it will last you for a good while, and that it doesn’t weigh you down.

One last thing, all weapons come with the sheath or harness they need, except ammunition. You will need to provide your own ammunition for those.

 

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1. Attaching and Removing Rune Stones

The blacksmith of any weapons dealer will be happy to attach any rune stone that you provide to any weapon you already own at the cost of §50.00 . Similarly the blacksmith will remove any rune stone from any weapon that you own at the cost of§50.00 . You will get to keep the removed rune stone.

 

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2. Repairing Weapons

 The local blacksmith will be glad to repair your character's weapons for a cost. The base cost is 1.00 Shilling for every 10 DP you wish repaired.

 

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3. Equipping Weapons

You equip your character's weapons in the Equipped Weapons spot on your character's equipment sheet. A weapon that is not equipped cannot be used. You can change equipped weapons freely while adventuring. During battle, unless you use the skill Quick Weapon Change, it will cost one action to change one equipped weapon.

 

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4. Weapon Types

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Wiki+ page: Armor

Armor is very vital to the survival of your character, yet mistakenly it is often chosen after spending a great deal of money on the best weapons. It is strongly advised that you make armor your top priority as a good set of armor can mean the difference between life and death. It is armor that protects your character against powerful attacks, and the better your armor is, the less of an attack you will feel.

When deciding on armor you want to look out for these key factors; PR , MR, Weight , Other Information , and Cost .

  • PR: Armor provides what is called PR, that is Physical Resistance. The better the armor and the more armor that you have equipped, the better your total PR will be. As your armor takes damage however, its PR will drop, thus being able to protect against less damage. Your armor's PR stacks on top of any other item that is equipped and has a PR, giving you a larger total PR. Only armor has a PR. If you are equipping any item that has a PR, you would record it in the appropriate PR field.

  • MR: Armor provides what is called MR, that is Magic Resistance. The better the armor and the more armor that you have equipped, the better your total MR will be. As your armor takes magic damage however, its MR will drop, thus being able to protect against less magic damage. Your armor's MR stacks on top of any other item that is equipped and has a MR, giving you a larger total MR. Only armor has a MR. If you are equipping any item that has a MR, you would record it in the appropriate MR field.

  • Weight: This shows how much the armor weighs. You need to be careful not to exceed your character's carry limit. All armor is made for your character's size, but for gaming simplicity, the weight of the armor will be the same.

  • Other Information: This shows any other important information that you need to take into account when buying armor. For example, some armor makes it harder to sneak, so if you are playing a rogue like character, you may want to avoid that armor.

  • Cost: This shows how much the armor costs. It is important to keep cost in mind because you are likely going to need to buy other things besides just armor. Spending all of your money on armor without buying any rations, potions, or a weapon is just as bad of an idea as not buying any armor at all.

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1. Attaching and Removing Rune Stones

The blacksmith of any armor dealer will be happy to attach any rune stone that you provide to any armor you already own at the cost of §50.00 . Similarly the blacksmith will remove any rune stone from any armor that you own at the cost of §50.00. You will get to keep the removed rune stone. You can only attach 1 rune stone per piece of armor.

 

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2. Repairing Armor

The local blacksmith will be glad to repair your character's armor for a cost. The base cost is 1.00 Shilling for every 10 DP or 1 PR or 1 MR you wish repaired.

 

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3. Equipping Armor

Equipping armor is very similar to equipping weapons, you just fill in the information needed. If the armor has any modifications, you need to add their effects to your character's armor, and try to put the modifications in the armor's name some how. The difference with armor and weapons is that you will need to get a total of your armor's PR, MR, and Weight. The total PR and MR should also be recorded on the front of your character sheet, in the Armor Stats section.
 

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4. Armor Types

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Wiki+ page: Alchemistry Goods

Alchemistry Goods can often be the one thing that turns the tide of battle. Alchemistry involves potions, both for medicinal purposes and offensive purposes. A good potion could be all that stands between you and death and a good poison could help you overcome a difficult foe. Here you can find cures to many of the conditions that could cause your death and even a way to revive a fallen ally. The alchemist shop isn’t only a place to buy already made potions and poisons though. Here you can also buy the tools needed to make your own potions and the ingredients to do so.

Do not be so quick to buy the most expensive potions. Some weaker and cheaper potions may be all that you need right now. Why buy a potion that restores 100 HP when you only have 30 HP? A potion that restores 25 HP that is cheaper than the 100 HP restoring potion would make a lot more sense and save you some money for other potions and items.

You should also note that you will not be equipping anything found in an alchemist shop. Instead these things will need to go in a storage device of some kind. Therefore it would be unwise to spend all of your money on potions and have nothing to carry them in. You shouldn’t forget about weapons or armor either. A good suggestion is to set aside 1/4th of your money for potions, storage devices, rations, and the like using the rest of your money on a good weapon and good armor.

 

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1. Selling Alchemistry Goods

You can sell any alchemical goods that you do not need. You will be offered half of what the selling cost is.

 

1.1. Selling Your Created Potions

 Selling your created potions is somewhat different as there may not be an equivalent potion to base it’s sell value at. Instead the value of the potion you have created is based on it’s effects.

  • Healing Effects: The worth of the potion with healing effects is § 0.10 for every 1 HP point it restores.

  • SA Restoring Effects: The worth of the potion with SA restoring effects is § 0.15 for every 1 SA point it restores.

  • EP Restoring Effects: The worth of the potion with EP restoring effects is § 0.20 for every 1 EP point it restores.

  • Reviving Potions: The worth of the potion that brings the dead back to life is § 10.00 plus the worth for any Healing Effects, SA Restoring Effects, and EP Restoring Effects.

  • Status Effect Removing Potions: The worth of the potion that removes negative status effects, such as poisons, sickness, etc, is § 5.00 for each status effect that is removed.

  • Poisons: The worth of a poisoning potion is § 0.15 for every HP that is removed plus § 0.15 for every round that the effect last for or plus § 5.00 if the effect is ‘Until Cured’.

  • Beneficial Status Effect Potions: The worth of the potion that provides a beneficial status effect is § 2.00 for each status effect plus § 0.10 for each round the effect last.

  • HP Restoration Status Effect Potion: The worth of the potion that provides a status effect which causes a slow restoration of HP is § 0.05 for every 1 HP point it restores plus § 0.10 for each round the effect last.

  • Damaging Potions: The worth of the potion that damages a target is § 0.15 for every 1 HP point removed, § 0.25 for every 1 SA point removed, § 0.35 for every 1 EP point removed, and § 0.50 for every 1 DP removed plus § 0.10 for every round of the effects duration.

  • Negative Status Effect Potions: The worth of the potion that causes negative status effects is § 2.00 for each status effect plus § 0.15 for each round the effect last.

  • Duration in Hours: If the duration is in hours, ignore the rounds rate and the worth of the potion per hour is § 1.00.

The values stack for each effect the potion does, so a poison that does 10 HP damage per round for 5 rounds would be worth § 1.50 for it’s HP reduction effect being a poison plus § 0.75 for being a poison that lasts 5 rounds plus § 2.00 for causing the negative status effect of poison plus § 0.75 for causing the negative status effect for 5 rounds for a grand total of § 5.00 which is what that potion would sell for.

 

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2. Storing Alchemistry Goods

Alchemistry goods can be stored in your character's storage device. Be sure to record how many of each item you have, its name, some description of what the item does, its weight and total weight if more than one, and how many storage spaces the item takes up. If you have more than one item, you will need to multiply the storage space taken by the quantity of the item.

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3. Categories

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Wiki+ page: Storage Supplies

Storage Supplies are what you use to hold things in. These could be simple bags to belts or even covered wagons. There are storage supplies to carry and store almost any kind of item, from liquids to weapons and powders. There are storage supplies which you must have. While all weapons except ammunition come with their own sheath and harness, you may need to buy an extra one or a replacement later on, and with most sheathes you will need a belt. And you must have something to carry a supply of water in or else you will find yourself getting very thirsty very soon. Other things you don’t have to have but you shouldn’t do without are bags to carry your items in. Otherwise how to you expect to carry back any treasures you find when out exploring or carry with you any potions or to heal yourself with or rations to keep yourself fed with?

It is very important to buy the storage device that is best for you. For example, buying a covered wagon may prove useless to you, especially if you don’t have a horse and if you only plan to explore areas not too far from civilization. However if you are planning a long journey and have a horse, a covered wagon could be ideal for you, giving you a place to store plenty of extras that you can easily access instead of having to make the long trek back to a town, and hoping you have enough provisions to make it there.

Most storage devices you would equip on your character sheet in your Storage Devices locations. There are some however that you would put on a storage device, such as sheaths, or that you wouldn’t hold at all, such as a covered wagon. Despite which, you need to make sure you record everything about the storage device as possible. You don’t want to go forgetting how much the device can store later on.

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1. Selling Storage Supplies

You can sell any storage device that you do not need. You will be offered half of what the selling cost is.

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2. Storage Supply Enhancements

The following are enhancements that may be made to any storage device, unless otherwise noted by the enhancement itself. These enhancements may increase any different aspect of your storage device. Enhancements may be applied to any storage device you want at any time by a trained tailor at a general goods store. You may of course add enhancements to your bag upon purchasing it.

Storage Supply Enhancements

Enhancement Purpose of Enhancement Storage Space Weight Cost
Arm Straps Provides two large straps which can fit over your shoulder so that you can carry your device on your shoulder. For sacks , canteens, water skins, and jugs only. N/A N/A 0.36
Back Straps Provides two large straps which allow you to wear your device like a back pack on your back. For large arm bags water skins, sheath, and holster only. N/A N/A 0.48
Sleeping Bag Straps Provides two straps at the bottom of your back pack so that you can tie your sleeping bag or anything else underneath it instead of it taking up space in your back pack. For back packs only, underneath storage N/A 0.24
Accessory Straps Provides a strap to a side of your back pack so that you can tie your lantern, rope, or any other small object to it instead of taking up space in your back pack. For back packs only and limited to two straps, one for the left and one for the right. Provides outside storage N/A 0.24
Pocket Provides a tight pocket that you may place a small object into so that they don't take up space inside your back pack and are easily accessible. There is a limit of three pockets, one for the left, one for the right, and one for the back of the back pack. This is for back packs only. + 3 N/A 0.15
Extra Sheath & Holster Hook Provides an extra hook for your sheath or holster. You can only apply this enhancement up to two times on you belt. + 1 sheath & holster hook N/A 0.20
Extra Shuriken Hook Provides an extra hook to place a shuriken on. This is only for weapon belts and you are limited to four extra hooks. + 1 shuriken hook N/A 0.20
Deeper Pockets Makes the pockets deeper to hold more. This is for pocket belts only + 2 per pocket N/A 0.20
Rope Notch Provides an extra wide notch that you may feed your rope through to place your rope on your belt instead of in a storage bag. + 1 rope notch N/A 0.20
Mage Light Holster Provides an angled, perfectly sized holster for your mage light so that you can store your mage light on your belt instead of in your storage bag. + 1 mage light + 0.05 0.20
Loading Ramp Allows for the storage of animals and creatures. For wagons only. N/A x 1.2 3.50
Larger Wheels Increases the size of the wheels to decrease the weight felt on the carrier. N/A - 20% 30.00
Long Strap Provides a longer strap so that you may wear your container draped like a sash instead of it taking up space in your storage device. This is for water skins, canteens, and jugs only. N/A N/A 0.80
Large Handle Provides a handle for your keg so that you may carry and lift it more easily , even with one hand if strong enough. This is for kegs only. N/A + 0.1 1.25
Wheel Base Provides a set of four small wheels for your barrel so that you can push and pull your barrel instead of having to lift and carry it. This is for barrels only. N/A N/A 5.00
Broad Sheath This widens the sheath so that the sheath can be used to hold broad blades or blades with the broad blade enhancement. It is for sheaths only. N/A N/A 0.50
Curved Sheath Makes the sheath able to accommodate a curved blade. For sheaths only. N/A N/A 0.50
Rapier Sheath Fits the sheath to a rapier blade. For sheaths only. N/A N/A 0.50
Arm or Leg Strap Allows a small sheath or holster to be equipped on an arm or leg instead of a belt. For small sheaths and small holsters only. N/A N/A 0.75
Boot Clip Allows a small sheath or holster to be equipped on a boot instead of on a belt. N/A N/A 0.75
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3. Bag

A small storage device made of cloth

Item Description Equipped Location Provided Storage Space Storage Space Taken if Stored Weight Cost
Sack A small bag made of burlap held by a single hand hand 10 empty: 1 full: 10 0.25 0.65
Small Arm Bag A small bag made of burlap with large straps over shoulder 15 empty: 1 full: 15 0.28 0.75
Large Arm Bag A moderate size bag made of burlap with large straps over shoulder 25 empty: 1 full: 25 0.3 1.00
Small Back Pack A moderate size bag made of burlap worn on the back back 30 empty: 1 full: 30 0.4 1.50
Medium Back Pack A medium size bag made of burlap worn on the back back 40 empty: 1 full: 40 0.45 2.50
Large Back Pack A large bag made of burlap worn on the back back 50 empty: 1 full: 50 0.52 3.50
Hiker's Back Pack
is water-resistant
A large bag made of leather worn on the back with front tie straps, a grappling hook holster, and a pick axe holster attached back 60
+ 2 sheath hooks
empty: 1 full: 60 0.56 4.75
Warrior's Back Pack
is water-resistant
A large bag made of leather worn on the back with front tie straps and four sheath & holster hooks attached back 60
+ 4 sheath hooks
empty: 1 full: 60 0.81 5.25
Small Saddle Bag A small bag made of burlap equipped on a saddle on saddle 20 empty: 1 full: 20 0.27 0.80
Large Saddle Bag A large bag made of burlap equipped on a saddle on saddle 40 empty: 1 full: 40 0.49 4.00
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4. Belt

A storage device made of cloth that is worn on the waist

Item Description Equipped Location Provided Storage Space Storage Space Taken if Stored Weight Cost
Sheath Belt A leather belt with 5 sheath and holster hooks waist 5 sheath/holsters 1 0.2 1.50
Weapon Belt A leather belt with 7 sheath and holster hooks and 4 shuriken hooks waist 7 sheath/holsters
+ 4 shuriken
1 0.24 1.65
2 Pocket Belt A leather belt with 3 sheath and holster hooks and 2 expandable pockets waist 8
+ 3 sheath/holsters
1 0.26 2.35
4 Pocket Belt A leather belt with 3 sheath and holster hooks and 4 expandable pockets waist 16
+ 3 sheath/holsters
1 0.32 3.90
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5. Carts & Wagons

A large, wooden storage device that must be pushed or pulled by man or beast; cannot be equipped.

Item Description Provided Storage Space Weight Cost
Small Hand Cart A small hand cart that is light and easy to manage by one human sized person, the welt felt by the one pushing the cart is ½ of the weight on the cart plus the cart itself. 65 15 20.50
Large Hand Cart A large hand cart that is light and easy to manage by one human sized person, the welt felt by the one pushing the cart is ½ of the weight on the cart plus the cart itself. 100 25 32.50
Small Supply Wagon A small wagon, it requires at least 1 beast of burden. The weight felt by the beasts is ½ of the weight on the wagon plus the wagon itself divided by the number of beasts pulling the wagon. 200 100 120.00
Medium Supply Wagon A medium-sized wagon, it requires at least 1 beast of burden. The weight felt by the beasts is ½ of the weight on the wagon plus the wagon itself divided by the number of beasts pulling the wagon. 300 150 200.00
Large Supply Wagon A large wagon, it requires at least 2 beasts of burden. The weight felt by the beasts is ½ of the weight on the wagon plus the wagon itself divided by the number of beasts pulling the wagon. 400 200 325.00
Covered Wagon A very large wagon, it requires at least 4 beasts of burden. The weight felt by the beasts is ½ of the weight on the wagon plus the wagon itself divided by the number of beasts pulling the wagon. 800 500 600.00
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6. Water Skin

A bag made of sheep's skin and leather with a special fitted opening and lid for carrying water and other liquids

Item Storage Information Space Taken Weight Cost
Small Water Skin Can store enough liquids for 15 uses or if at 3 drinks a day then 5 days of liquids. 2 empty: 0.3 full: 3.5 1.36
Medium Water Skin Can store enough liquids for 30 uses or if at 3 drinks a day then 10 days of liquids. 3 empty: 0.3 full: 5 2.04
Large Water Skin Can store enough liquids for 45 uses or if at 3 drinks a day then 15 days of liquids. 4 empty: 0.3 full: 7.5 3.06
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7. Canteen

A container made of steel with a nozzle for the storing of water and other liquids

Item Storage Information Space Taken Weight Cost
Small Canteen Can store enough liquids for 60 uses or if at 3 drinks a day then 20 days of liquids. 3 empty: 0.5 full: 9.5 5.00
Medium Canteen Can store enough liquids for 72 uses or if at 3 drinks a day then 24 days of liquids. 4 empty: 0.6 full: 12 6.50
Large Canteen Can store enough liquids for 84 uses or if at 3 drinks a day then 28 days of liquids. 5 empty: 0.7 full: 14.5 8.45
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8. Jug

A thick, ceramic container with a nozzle and a handle for the storing of water and other liquids

Item Storage Information Space Taken Weight Cost
Small Jug Can store enough liquids for 90 uses or if at 3 drinks a day then 30 days of liquids. 7 empty: 0.6 full: 16 10.00
Medium Jug Can store enough liquids for 105 uses or if at 3 drinks a day then 35 days of liquids. 9 empty: 0.7 full: 18.5 12.50
Large Jug Can store enough liquids for 120 uses or if at 3 drinks a day then 40 days of liquids. 11 empty: 0.8 full: 20 15.63
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9. Keg

A wooden container that resembles a barrel but is a quarter of its size and comes with a tap, used for the storing of water and other liquids

Item Storage Information Space Taken Weight Cost
Small Keg Can store enough liquids for 150 uses or if at 3 drinks a day then 50 days of liquids. 15 empty: 1 full: 25 20.00
Medium Keg Can store enough liquids for 180 uses or if at 3 drinks a day then 60 days of liquids. 18 empty: 1.25 full: 30 26.00
Large Keg Can store enough liquids for 210 uses or if at 3 drinks a day then 70 days of liquids. 24 empty: 1.75 full: 35 33.80
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10. Barrel

A large wooden container used for the storing of water and other liquids or powders

Item Storage Information Space Taken Weight Cost
Small Barrel Can store enough liquids for 450 uses or if at 3 drinks a day then 150 days of liquids, or 300 uses of powder. 50 empty: 5 full: 100 50.00
Large Barrel Can store enough liquids for 900 uses or if at 3 drinks a day then 300 days of liquids, or 700 uses of powder 100 empty: 10 full: 180 100.00
Barrel Stand Used for laying the barrel on its side so that a tap can be used. 2 0.5 2.50
Barrel Tap Used to dispense liquids, it is inserted in the top of the barrel. 1 0.1 0.50
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11. Small Sheath

A sheath designed for small blades

Item Equipped Location Provided Storage Space Space Taken Weight Cost
Boot Knife Sheath belt or boot 1 boot knife hook: 1 storage: 1 0.08 0.60
Small Knife Sheath belt 1 small knife hook: 1 storage: 1 0.04 0.55
Long Knife Sheath belt 1 long knife hook: 1 storage: 1 0.06 0.58
Carving Knife Sheath belt 1 carving knife hook: 1 storage: 1 0.05 0.56
Dagger Sheath belt 1 dagger hook: 1 storage: 2 0.12 0.65
Short Sword Sheath belt 1 short sword hook: 1 storage: 3 0.15 0.68
Short Katana Sheath belt 1 short katana hook: 1 storage: 3 0.15 0.68
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12. Long Sheath

A sheath designed for long blades

Item Equipped Location Provided Storage Space Space Taken Weight Cost
Long Sword Sheath belt 1 long sword hook: 1 storage: 5 0.21 0.76
Falchion Sheath belt 1 falchion hook: 1 storage: 5 0.22 0.77
Long Katana Sheath belt 1 long katana hook: 1 storage: 5 0.21 0.76
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13. Small Holster

A holster designed for small weapons

Item Equipped Location Provided Storage Space Space Taken Weight Cost
Hand Scythe Holster belt 1 hand scythe hook: 1 storage: 1 0.03 0.54
Small Scythe Holster belt 1 small scythe hook: 1 storage: 1 0.03 0.54
Short Sai Holster belt 1 short sai hook: 1 storage: 1 0.03 0.54
Hatchet Holster belt 1 hatchet hook: 1 storage: 1 0.03 0.54
Kite Axe Holster belt 1 kite axe hook: 1 storage: 1 0.03 0.54
Small Axe Holster belt 1 small axe hook: 1 storage: 1 0.03 0.54
Night Stick Holster belt 1 night stick hook: 1 storage: 1 0.03 0.54
Carpenter's Hammer Holster belt 1 carpenter's hammer hook: 1 storage: 1 0.03 0.54
Throwing Hammer Holster belt 1 throwing hammer hook: 1 storage: 1 0.03 0.54
Nunchucks Holster belt 1 nunchucks hook: 1 storage: 1 0.05 0.56
Arm Cross Bow Holster belt 1 arm crossbow hook: 1 storage: 3 0.12 0.65
Small Cross Bow Holster belt 1 small crossbow hook: 1 storage: 3 0.15 0.68
Sling Shot Holster belt 1 sling shot hook: 1 storage: 1 0.03 0.54
Dart Shooter Holster belt 1 dart shooter hook: 1 storage: 1 0.03 0.54
Hand Cannon Holster belt 1 hand cannon hook: 1 storage: 3 0.2 0.74
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14. Medium Holster

A holster designed for medium-sized weapons

Item Equipped Location Provided Storage Space Space Taken Weight Cost
Long Sai Holster belt 1 long sai hook: 1 storage: 2 0.08 0.60
Fantasy Axe Holster belt 1 fantasy axe hook: 1 storage: 2 0.08 0.60
Small Plank Holster belt 1 small plank hook: 1 storage: 5 0.2 0.74
Small Club Holster belt 1 small club hook: 1 storage: 2 0.08 0.60
War Hammer Holster belt 1 war hammer hook: 1 storage: 2 0.08 0.60
Whip Holster belt 1 whip of any kind hook: 1 storage: 2 0.08 0.60
Flail Holster belt 1 flail hook: 1 storage: 2 0.1 0.62
Heavy Cross Bow Holster belt 1 heavy crossbow hook: 1 storage: 6 0.3 0.86
Hunting Cross Bow Holster belt 1 hunting crossbow hook: 1 storage: 5 0.25 0.80
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15. Large Holster

A holster designed for large weapons

Item Equipped Location Provided Storage Space Space Taken Weight Cost
Reaper Scythe Holster back 1 reaper scythe on back: 1 storage: 4 0.1 0.62
Great Scythe Holster back 1 great scythe on back: 1 storage: 4 0.1 0.62
War Scythe Holster back 1 war scythe on back: 1 storage: 4 0.1 0.62
Spear & Trident Holster back 1 spear or trident of any kind on back: 1 storage: 4 0.1 0.62
Lance Holster back 1 lance of any kind on back: 1 storage: 4 0.18 0.72
Pole Arm & Halberd Holster back 1 pole arm or halberd on back: 1 storage: 4 0.1 0.62
Barbarian Axe Holster back 1 barbarian axe on back: 1 storage: 4 0.12 0.65
Great Axe Holster back 1 great axe on back: 1 storage: 4 0.12 0.65
Large Axe Holster back 1 large axe on back: 1 storage: 4 0.12 0.65
War Axe Holster back 1 war axe on back: 1 storage: 4 0.12 0.65
Giant Axe Holster back 1 giant axe on back: 1 storage: 4 0.12 0.65
Large Plank Holster back 1 large plank on back: 1 storage: 4 0.3 0.86
Large Club Holster back 1 large club on back: 1 storage: 4 0.1 0.62
Mallet Holster back 1 mallet of any kind on back: 1 storage: 4 0.12 0.65
Mace Holster back 1 mace of any kind on back: 1 storage: 4 0.2 0.74
Marteldefer Holster back 1 marteldefer on back: 1 storage: 4 0.1 0.62
Rod & Staff Holster back 1 rod or staff of any kind on back: 1 storage: 4 0.1 0.62
Bow Holster back 1 bow of any kind on back: 1 storage: 4 0.25 0.80
Musket Holster back 1 musket on back: 1 storage: 4 0.5 1.10
Blunderbuss Holster back 1 blunderbuss on back: 1 storage: 4 0.5 1.10
Rune Cannon Holster back 1 rune cannon on back: 1 storage: 4 0.5 1.10
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16. Shuriken Case

A case made of steel designed to hold your shuriken

Item Equipped Location Provided Storage Space Space Taken Weight Cost
Small Shuriken Case in storage device 10 shuriken 4 0.25 1.75
Medium Shuriken Case in storage device 25 shuriken 8 0.5 3.00
Large Shuriken Case in storage device 50 shuriken 16 1 5.50
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17. Quiver

A container made of thick leather with a reinforced bottom to store your arrows in

Item Equipped Location Provided Storage Space Space Taken Weight Cost
Small Quiver back 10 arrows on back: 1 storage: 10 0.8 1.71
Medium Quiver back 25 arrows on back: 1 storage: 12 1.6 2.67
Large Quiver back 50 arrows on back: 1 storage: 15 3.2 4.59
Giant Quiver back 100 arrows on back: 1 storage: 20 6.4 8.43
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18. Small Ammo Case

A container made of steel to hold your ammo in

Item Equipped Location Provided Storage Space Space Taken Weight Cost
Small Bolt Case in storage device 10 bolts 4 0.3 2.00
Small Marble Case in storage device 20 marbles 4 0.3 1.75
Small Short Dart Case in storage device 15 short darts 4 0.3 1.80
Small Long & Hollow Dart Case in storage device 10 long or hollow darts 4 0.3 1.90
Small Bullet Case in storage device 20 bullets 4 0.3 2.25
Small Shell Case in storage device 15 shells 4 0.3 2.50
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19. Medium Ammo Case

A container made of steel to hold your ammo in

Item Equipped Location Provided Storage Space Space Taken Weight Cost
Medium Bolt Case in storage device 20 bolts 6 0.5 3.00
Medium Marble Case in storage device 40 marbles 6 0.5 2.75
Medium Short Dart Case in storage device 30 short darts 6 0.5 2.80
Medium Long & Hollow Dart Case in storage device 20 long or hollow darts 6 0.5 2.90
Medium Bullet Case in storage device 40 bullets 6 0.5 3.25
Medium Shell Case in storage device 30 shells 6 0.5 3.50
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20. Large Ammo Case

A container made of steel to hold your ammo in

Item Equipped Location Provided Storage Space Space Taken Weight Cost
Large Bolt Case in storage device 30 bolts 8 0.8 4.50
Large Marble Case in storage device 60 marbles 8 0.8 4.25
Large Short Dart Case in storage device 45 short darts 8 0.8 4.30
Large Long & Hollow Dart Case in storage device 30 long or hollow darts 8 0.8 4.40
Large Bullet Case in storage device 60 bullets 8 0.8 4.75
Large Shell Case in storage device 45 shells 8 0.8 5.00
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21. Ammo Sash

A wide sash made of leather designed to be worn around your body and store your ammo

Item Equipped Location Provided Storage Space Space Taken Weight Cost
Bolt Ammo Sash in storage device 100 bolts on body: 1 storage: 2 1.2 11.44
Marble Ammo Sash in storage device 200 marbles on body: 1 storage: 2 1.2 10.94
Short Dart Ammo Sash in storage device 150 short darts on body: 1 storage: 2 1.2 11.09
Long & Hollow Dart Ammo Sash in storage device 100 long or hollow darts on body: 1 storage: 2 1.2 11.19
Bullet Ammo Sash in storage device 200 bullets on body: 1 storage: 2 1.2 11.94
Shell Ammo Sash in storage device 150 shells on body: 1 storage: 2 1.2 12.19
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Wiki+ page: General Goods & Services

General Goods & Services is where you can purchase the everyday things you need for your adventure. Here you can stock up on rations, camping supplies, tools to aid in your adventuring, and supplies for your guns should you have any. You can even pick up some reading material and tools to help you catch and even grow your own food.

These items are often overlooked or put off as a last-minute thing. This could be very dangerous. Here you can find the one major item that your character’s life may depend upon… food. If you do not stock up on enough rations you will be forced to try to live off of the land, a task that may prove too difficult for you and one which may result in your character’s early demise.

Therefore it is very important that you save enough money for at least some rations, and that you take into consideration all of the items that you may purchase here.

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Selling General Goods

You can sell any general goods that you do not need. You will be offered half of what the selling cost is.

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Equipping and Storing

Most items found here need to be stored in some form of storage device. You should be certain to list the item name, quantity, weight, space taken, and any description that you need to understand what the item is and does. Some items found here can be equipped, but for the most part, these items should be stored.

 

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Wiki+ page: Crafting & Crafting Supplies

Here you will find everything you need to make your own gear with either pre-made designs, or even make your own designs. You will find the tools you need, the designs on how to make just about everything that is sold in the stores, and the materials you will need.

Not every character will need all of the items in this section. Your character may not even be interested in making and repairing your own gear. However this section still should not be over looked. You never know when you may find materials on your adventures, and wish to either sell or use those materials in place of the stock materials the blacksmith may use. Or you may see some materials here that you want something made out of. You would be able to buy the material and take that material to the blacksmith to have him use it instead of his basic offering.

Needless to say, this section has something in it for every clever adventurer, even if they do not desire to make or repair their own gear.

 

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1. Selling Crafting Supplies

You can sell any crafting supplies that you do not need. You will be offered half of what the selling cost is.
 

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2. Basic Requirements for Crafting

To make your own items, you will need a few things. The first thing you will need is the right ability for the item you wish to make. You will also need the right tools.

For weapon making, you will need the Standard Weapon Crafting Toolset, which comes with everything you need to make weapons.

Item Description Weight Space Taken Cost
Standard Weapon Crafting Toolset A full set of basic tools needed for weapon crafting. 10 5 25.00

For armor making, you will need the Standard Armor Crafting Toolset, which comes with everything you need to make armor.

Item Description Weight Space Taken Cost
Standard Armor Crafting Toolset A full set of basic tools needed for armor crafting. 10 5 25.00

And finally, for constructing other items, you need the Standard Construction Toolset.

Item Description Weight Space Taken Cost
Standard Construction Toolset A full set of basic tools needed for general item crafting and construction. 10 5 25.00

You may also want to check out the Crafting Tools section, where you will find specialized tools that improve upon your crafting and repair.

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3. Categories

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Wiki+ page: Animals & Animal Care

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Wiki+ page: Knives & Daggers

Knives and daggers are small, bladed weapons that preform slicing attacks. Daggers are basically smaller cousins to the Short Sword while knives are easily concealed. Being small weapons, knives and daggers can be wielded with both hands and you can spend a support action to get an extra attack if you have Weapons Mastery in Knife & Daggers ability. All knives and daggers come with a sheath.
 

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1. Small Knife

The small knife is a knife with a blade no longer than 1 inch in length. It is a common weapon for the common cutpurse. 

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Small Knife 5 0 50 1 0.5 1 N/A 11.38
Silver Small Knife 5 0 45 1 0.5 1 + 1d6 damage against undead 12.63
Gold Small Knife 5 0 40 1 0.5 1 + 1d6 damage against death element creatures, + 1d4 if wielded by life elemental 14.50
Diamond Small Knife 7 0 100 1 0.3 1 N/A 17.63

1.1. Small Knife Enhancements

Here are the enhancements that you can have applied to your small knife by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Serrated Blade + 1 0 0 0 0 0 N/A 5.00

 

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2. Long Knife

The long knife is a knife with a blade that is longer than 1 inch but shorter than 6 inches.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Long Knife 0 50 1 1.5 1 N/A 23.25
Silver Long Knife 6 0 45 1 1.5 1 + 1d6 damage against undead 27.00
Gold Long Knife 6 0 40 1 1.5 1 + 1d6 damage against death element creatures, + 1d4 if wielded by life elemental 32.63
Diamond Long Knife 8 0 100 1 0.9 1 N/A 42.00

 

2.1. Long Knife Enhancements

Here are the enhancements that you can have applied to your long knife by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
 Serrate Blade + 1 0 0 0 0 0 N/A 5.00

 

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3. Boot Knife

The boot knife is a knife slightly longer than a long knife, with a blade that measures 8 inches in length. It comes with a special sheath that is meant to be attacked to the cuff of a boot.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Boot Knife 7 0 50 1 2 1 N/A 33.88
Silver Boot Knife 7 0 45 1 2 1 + 1d6 damage against undead 38.88
Gold Boot Knife 7 0 40 1 2 1 + 1d6 damage against death element creatures, + 1d4 if wielded by life elemental 46.38
Diamond Boot Knife 9 0 100 1 1.2 1 N/A 58.88

 

3.1. Boot Knife Enhancements

Here are the enhancements that you can have applied to your boot knife by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Serrated Blade + 1 0 0 0 0 0 N/A 5.00
Double Sided Blade + 1 0 0 0 0 0 N/A 5.00

 

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4. Dagger

The dagger is the smaller cousin of the short sword, having a blade that is 14 inches long. It is the preferred weapon of the experienced rouge.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Dagger 8 5 50 1 4 1  N/A 63.75
Silver Dagger 8 5 45 1 4 1 + 1d6 damage against undead 73.75
Gold Dagger 8 5 40 1 4 1 + 1d6 damage against death element creatures, + 1d4 if wielded by life elemental 88.75
Diamond Dagger 10 7 100 1 2.4 1 N/A 113.75

4.1. Dagger Enhancements

Here are the enhancements that you can have applied to your dagger by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Serrated Blade + 1 0 0 0 0 0 N/A 5.00
Double Sided Blade + 1 0 0 0 0 0 N/A 5.00

 

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Wiki+ page: Swords

Swords are one of the most traditional forms of melee weapons. Swords are long bladed weapons made to slice into its target. Swords are versatile and well balanced making them the perfect weapon for the aspiring knight.

If you have a Weapons Mastery in Swords ability, your attacks will cause slashing damage. Slashing damage ignores 25% of leather armor PR. Slashing attacks can also cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d10 round for 4 rounds or until bandaged.

The hilt of your sword can act as a bludgeoning weapon, and you can hit with the flat end of your sword as a bludgeoning attack. Both attacks do 10% less damage than your normal sword attack.

All swords come with their own sheaths. 

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1. Short Sword

The short sword is simply a sword with a blade that is no longer than 2 feet in length. It has a handle that is meant for one handed use. A short sword is small enough for any race and human size races and larger can dual wield short swords. 

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Short Sword 9 0 50 1 6 2 N/A 86.38
Silver Short Sword 9 0 45 1 6 2 + 1d8 damage against undead 101.38
Gold Short Sword 9 0 40 1 6 2 + 1d8 damage against death element; +1d6 damage if wielded by life element 123.88
Diamond Short Sword 11 0 100 1 3.6 2 N/A 161.38

 

1.1. Short Sword Enhancements

Here are the enhancements that you can have applied to your short sword by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Double Sided Blade + 1 0 0 0 0 0 N/A 5.00
Piercing Tip 0 0 0 0 0 0 Allows using piercing skills and piercing attacks 2.50
Serrated Blade + 1 0 0 0 0 0 N/A 5.00
Broad Blade + 1d6 0 0 0 0 0 N/A 10.00

 

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2. Long Sword

Long swords have a blade that measures anywhere from 3 feet to 6 feet in length. The long sword handle is made to accommodate one human size hand, though races with smaller hands could use both hands. Long Swords can be wielded easily with one hand by human size races or races with similar strength and build. Only orc races and dragonians can dual wield a long sword. 

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Long Sword 9 6 50 2 10 3 N/A 120.88
Silver Long Sword 9 6 45 2 10 3 + 1d8 damage against undead 145.88
Gold Long Sword 9 6 40 2 10 3 + 1d8 damage against death element; +1d6 damage if wielded by life element 183.38
Diamond Long Sword 11 8 100 2 6 3 N/A 245.88

 

2.1. Long Sword Enhancements

Here are the enhancements that you can have applied to your long sword by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Double Sided Blade + 1 0 0 0 0 0 N/A 5.00
Piercing Tip 0 0 0 0 0 0 Allows using piercing skills and piercing attacks 2.50
Serrated Blade + 1 0 0 0 0 0 N/A 5.00
Broad Blade + 1d6 0 0 0 0 0 N/A 10.00
Basket-Style Guard 0 + 2 0 0 0 0 N/A 5.00

 

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3. Bastard Sword


Also known as the Hand-and-a-half Sword, the Bastard sword has a blade that is of similar length to a long sword, only more broad. To account for the extra weight, the hilt is made longer allowing for the sword to be two-handed by races with average size or smaller hands. Only races that are larger than the average human can dual wield a bastard sword. 

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Bastard Sword 11 8 60 2 10 3 N/A 121.50
Silver Bastard Sword 11 8 55 2 10 3 + 1d8 damage against undead 146.50
Gold Bastard Sword 11 8 50 2 10 3 + 1d8 damage against death element; +1d6 damage if wielded by life element 184.00
Diamond Bastard Sword 13 10 110 2 6 3 N/A 246.50

 

3.1. Bastard Sword Enhancements

Here are the enhancements that you can have applied to your bastard sword by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Double Sided Blade + 1 0 0 0 0 0 N/A 5.00
Piercing Tip 0 0 0 0 0 0 Allows using piercing skills and piercing attacks 2.50
Serrated Blade + 1 0 0 0 0 0 N/A 5.00
Broad Blade + 1d6 0 0 0 0 0 N/A 10.00
Basket-Style Guard 0 + 2 0 0 0 0 N/A 5.00

 

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4. Short Katana

The Short Katana is the smaller cousin of the katana (also known as the long katana). Katanas are made to be extra sharp and very durable and this holds true to the short katana. The short katana has a 3 foot long blade and is evenly balanced. Being a smaller sword, it can be easily dual wielded by human size and larger races, but must be 2-handed by smaller races.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Short Katana 10 0 70 1 8 2 N/A 125.13
Silver Short Katana 10 0 65 1 8 2 + 1d8 damage against undead 145.13
Gold Short Katana 10 0 60 1 8 2 + 1d8 damage against death element; +1d6 damage if wielded by life element 185.13
Diamond Short Katana 12 0 120 1 4.8 2 N/A 255.13

 

4.1. Short Katana Enhancements

Here are the enhancements that you can have applied to your short katana by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Serrated Blade + 1 0 0 0 0 0 N/A 5.00
Tempered Blade + 1d8 0 0 0 0 0 N/A 10.00

 

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5. Long Katana

The Long Katana is the larger cousin of the short katana. Katanas are made to be extra sharp and very durable and this holds true to the long katana. The long katana has a 6 foot long blade and is evenly balanced. Being a larger sword, it must be treated as a 2-handed sword by human size and smaller races, but could be dual wielded by orc races or dragonians. Very small races may find this sword difficult to wield. 

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Long Katana 10 9 70 2 10 3 N/A 139.00
Silver Long Katana 10 9 65 2 10 3 + 1d8 damage against undead 164.00
Gold Long Katana 10 9 60 2 10 3 + 1d8 damage against death element; +1d6 damage if wielded by life element 201.50
Diamond Long Katana 12 11 120 2 6 3 N/A 264.00

 

5.1. Long Katana Enhancements

Here are the enhancements that you can have applied to your long katana by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Serrated Blade + 1 0 0 0 0 0 N/A 5.00
Tempered Blade + 1d8 + 4 0 0 0 0 N/A 15.00

 

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6. Falchion

The Falchion resembles a very large meat cleaver. It is a single-handed sword with a 5 foot long blade that is wider at the end than it is at the hilt. This makes the blade heavier and able to cause more damage. Falchions cannot be used by races smaller than human size with the exception of dwarves. No races can  dual wield falchions. 

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Falchion 12 0 60 2 15 3 N/A 175.88
Silver Falchion 12 0 55 2 15 3 + 1d10 damage against undead 213.38
Gold Falchion 12 0 50 2 15 3 + 1d10 damage against death element; +1d6 damage if wielded by life element 269.63
Diamond Falchion 14 0 110 2 9 3 N/A 363.38

 

6.1. Falchion Enhancements

Here are the enhancements that you can have applied to your falchion by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Serrated Blade + 1 0 0 0 0 0 N/A 5.00
Broad Blade + 1d6 0 0 0 0 0 N/A 10.00
Extra Broad Blade + 1d4 0 0 0 + 1 0 Must apply Broad Blade enhancement first 10.00
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Wiki+ page: Scythes


 

Scythes are traditionally a tool and not a weapon. Developed for the farmer, these tools were originally meant to cut grass, wheat, corn, and to clear brush. Being a very sharp tool that could easily cut through the brush, farmers soon came to depend on the scythe for protection from the wild creatures and bandits that would attack their homestead. Over time, the symbolism of the scythe made it appealing to some warriors which lead to the scythe becoming a fearsome weapon. 

Scythes are a slashing weapon, however because of the design of the scythe wielders of scythes can benefit from special attack bonuses borrowed from both slashing attacks and chopping attacks. If the scythe user has the Weapons Mastery in Scythes ability, your attacks will cause slashing damage. Slashing damage ignores 25% of leather armor PR. Slashing attacks can also cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d10 round for 4 rounds or until bandaged.

The handle of the staff can be used as a bludgeoning weapon, dealing 25% less damage. The back end of the scythe head can also be used as a bludgeoning weapon, dealing 10% less damage.

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1. Hand Scythe

The hand scythe is a small scythe with an 8 inch blade and a handle designed for one hand use. Hand scythes are small enough to easily be dual wielded. 

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Hand Scythe 6 + 1d6 0 50 1 6.5 3 N/A 93.25
Silver Hand Scythe 6 + 1d6 0 45 1 6.5 3 + 1d6 against undead 109.50
Gold Hand Scythe 6 + 1d6 0 40 1 6.5 3 + 1d6 against death element; + 1d4 if wielded by life element 133.88
Diamond Hand Scythe 8 + 1d6 0 100 1 3.9 3 N/A 174.50

 

1.1. Hand Scythe Enhancements

Here are the enhancements that you can have applied to your hand scythe by the local blacksmith. 

Item Attack Block DP Range Weight Space Taken Other Information Cost
Bearded Blade + 1d6 0 0 0 0 0 N/A 10.00
Same Material Handle 0 attack value (without added dice value) 0 0 x 1.25 0 N/A 50.00

 

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2. Small Scythe

The small scythe is a two-handed weapon with a blade that is 14 inches long but a handle that barely accommodates two hands. Races larger than human size as well as abnormally large humans could one hand wield a small scythe and even dual wield them. 

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Small Scythe 7 + 1d6 0 50 1 9 4 N/A 123.25
Silver Small Scythe 7 + 1d6 0 45 1 9 4 + 1d6 against undead 145.75
Gold Small Scythe 7 + 1d6 0 40 1 9 4 + 1d6 against death element; + 1d4 if wielded by life element 179.50
Diamond Small Scythe 9 + 1d6 0 100 1 5.4 4 N/A 235.75

 

2.1. Small Scythe Enhancements

Here are the enhancements that you can have applied to your small scythe by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Bearded Blade + 1d6 0 0 0 0 0 N/A 10.00
Same Material Handle 0 attack value (without added dice value) 0 0 x 1.25 0 N/A 50.00

 

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3. Reaper Scythe


The reaper scythe is the ideal tool for harvesting and also makes a decent weapon with its long range and foreboding appearance. The reaper scythe is two handed by all races though a very strong large race might be able to get away with using only one hand. It has an 18 inch blade and a 5 foot long handle. 

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Reaper Scythe 9 + 1d8 0 50  2 11 5 N/A 137.13
Silver Reaper Scythe 9 + 1d8 0 45 2 11 5 + 1d6 against undead 164.63
Gold Reaper Scythe 9 + 1d8 0 40 2 11 5 + 1d6 against death element; + 1d4 if wielded by life element 205.88
Diamond Reaper Scythe 11 + 1d8 0 100 2 6.6 5 N/A 274.63

 

3.1. Reaper Scythe Enhancements

Here are the enhancements that you can have applied to your reaper scythe by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Bearded Blade + 1d6 0 0 0 0 0 N/A 10.00
Same Material Handle 0 attack value (without added dice value) 0 0 x 1.25 0 N/A 50.00

 

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4. Great Scythe

The great scythe is the first scythe actually made for combat purposes. It is basically a heavier and stronger version of the reaper scythe.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel Great Scythe 11 + 1d10 0 60 2 13 8 N/A 190.25
Silver Great Scythe 11 + 1d10 0 55 2 13 8 + 1d8 against undead 222.75
Gold Great Scythe 11 + 1d10 0 50 2 13 8 + 1d8 against death element; + 1d6 if wielded by life element 271.50
Diamond Great Scythe 13 + 1d10 0 110 2 7.8 8 N/A 352.75

 

4.1. Great Scythe Enhancements

Here are the enhancements that you can have applied to your great scythe by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Bearded Blade + 1d6 0 0 0 0 0 N/A 10.00
Same Material Handle 0 attack value (without added dice value) 0 0 x 1.25 0 N/A 50.00

 

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5. War Scythe

The war scythe is the perfect weapon for the warrior who wants to send a message of fear to his or her enemies. It is an imposing and terrifying weapon that must be handled with both hands by any race.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Steel War Scythe 12 + 1d12 0 70 2 12 8 N/A 200.00
Silver War Scythe 12 + 1d12 0 65 2 12 8 + 1d10 against undead 230.00
Gold War Scythe 12 + 1d12 0 60 2 12 8 + 1d10 against death element; + 1d8 if wielded by life element 280.00
Diamond War Scythe 14 + 1d12 0 120 2 7.2 8 N/A 365.00

 

5.1. War Scythe Enhancements

Here are the enhancements that you can have applied to your war scythe by the local blacksmith.

Item Attack Block DP Range Weight Space Taken Other Information Cost
Bearded Blade + 1d6 0 0 0 0 0 N/A 10.00
Same Material Handle 0 attack value (without added dice value) 0 0 x 1.25 0 N/A 50.00
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