Search results

Your search for “"runic elements"” gave approximately 10 results:

Wiki+ page: Runic Elements

Following character name the first step to making a character is to determine your character’s runic element. Runic element is basically a birth sign. All creatures born under the Nor’Ovan sun are born under a runic element. Children often have a different element than their parents.

But runic elements are more than just fancy birth signs. Runic elements determine a lot about your character. Runic elements by their very nature give everyone the ability to use magic. Runic elements determine what type of magic a character could use. Runic elements effect certain races such as dragonians, neo-dragons, and saurians. And runic elements effect your magic power against other creatures of different runic elements. Because of how important runic element is, it is important to understand how they work. This section of the character creation process explains into detail about the runic element system, each elemental sign, and its effects on your character.

What are the Runic Elements

There are a total of 8 different runic elements. They are in two rings of influence with the eight elements, space, being the neutral element which binds them all together. The elements are earth, fire, water, air, life, death, time, and space. To determine what your character’s runic element is you may simply choose. Below you will see a diagram showing you each element and which elements they are weak and strong against.

<mark class=elements.png" class="attachment_img" src="http://www.legendsofnorova.net/uploads/attachments/5a7b6afd819606.77735001.png" />

View

Wiki+ page: Earth

Magic Type: Geomancy

 

Earth.png

Element is strong against: Air
Element is weak against: Fire
Stat Bonuses: +2 to Fortitude; increase Fortitude Race Maximum by 10

Information about the element: The runic sign of earth is the first element of the year. Those born under this element are usually steadfast in their ways, even headed, and patient. They often clash with those born under the runic element of fire. Geomancy often involves the use of defensive spells.

About elemental effects: Each character starts with the base elemental effects. In order to acquire the additional effects the character must meet any requirements and pay the allocated skill point costs for that effect. Once done so that effect becomes a permanent attribute to your character. The effects that are like skills could be listed as a runic elemental ability. Elemental effects do not cost any actions unless otherwise specified.

1. Elemental Effects

Effects on Magic Damage: Increase magical damage done against those of the air element by +10. Decrease magical damage done against those of the fire element by -10.

Effects on Magic Defense: 20% chance for immunity to earth and air magic attacks.

Supportive Effects: 20% chance to decrease physical damages by half.

View

Wiki+ page: Air

Magic Type: Aeromancy

Air.png

 


Element is strong against: Water
Element is weak against: Earth
Stat Bonuses:+2 to Speed; increase Speed Race Maximum by 10

Information about the element: The runic sign of air is the second element of the year. Those born under this element are usually quick thinkers, impulsive, and impatient. They often clash with those born under the runic element of earth. Aeromancy often involves the use of movement spells.

1. Elemental Effects

Effects on Magic Damage: Increase magical damage done against those of the water element by +10. Decrease magical damage done to those of the earth element by -10.

Effects on Magic Defense: 20% chance for immunity to air an water magic attacks.

Supportive Effects: Ranges of your projectile or thrown attacks by automatically increased by +5.

View

Wiki+ page: Water

Magic Type: Aquamancy

Water.png

 


Element is strong against: Fire
Element is weak against: Air
Stat Bonuses: +2 to Mental; increase Mental Race Maximum by 10

Information about the element: The runic sign of water is the third element of the year. Those born under this element are usually clear-headed, calm, and resourceful. They often clash with those born under the runic element of air. Aquamancy often involves the use of support spells.

1. Elemental Effects

Effects on Magic Damage: Increase magical damage done against those of the fire element by +10. Decrease magical damage done against those of the air element by -10.

Effects on Magic Defense: 20% chance for immunity to water and fire magic attacks.

Supportive Effects: 20% chance for poison immunity.

View

Wiki+ page: Fire

Magic Type: Pyromancy

Fire.png

 

Element is strong against: Earth
Element is weak against: Water
Stat Bonuses: +2 to Strength; increase Strength Race Maximum by 10

Information about the element: The runic sign of fire is the first element of the year. Those born under this element are usually hot-headed, impatient, and irrational. They often clash with those born under the runic element of water. Pyromancy often involves the use of attack and offensive spells.

1. Elemental Effects

Effects on Magic Damage: Increase magical damage done against those of the earth element by +10. Decrease magical damage done against those of the water element by -10.

Effects on Magic Defense: 20% chance for immunity to fire and earth magic attacks.

Supportive Effects: Automatically increase offensive powers (melee, bow, and throw) by 5.

View

Wiki+ page: Life

Magic Type: Mysticism

Life.png

 

Element is strong against: Death
Element is weak against: Time
Stat Bonuses: +2 to Fortitude; increase Fortitude Race Maximum by 10

Information about the element: The runic sign of life is the fifth element of the year. Those born under this element are usually caring and compassionate towards others. They often uneasy with those born under the runic element of time and bear distrust against those born under the runic element of death. Mysticism often involves the use of healing and lightning spells.

1. Elemental Effects

Effects on Magic Damage: Increase magical damage done against those of the death element by +10. Decrease magical damage done against those of the time element by -10.

Effects on Magic Defense: 20% chance for immunity to life and death magic attacks.

Supportive Effects: Automatically increase HP or SA by 10. You can only choose one and it is a permanent effect.

View

Wiki+ page: Death

Magic Type: Necromancy

Death.png

 

Element is strong against: Time
Element is weak against: Life
Stat Bonuses: +2 to Strength; increase Strength Race Maximum by 10

Information about the element: The runic sign of death is the sixth element of the year. Those born under this element are usually cold, psychopathic, and unnaturally calm. They often clash with those born under the runic element of life. Necromancy often involves the use of afflicting spells.

1. Elemental Effects

Effects on Magic Damage: Increase magical damage done against those of the time element by +10. Decrease magical damage done against those of the life element by -10.

Effects on Magic Defense: 20% chance for immunity to death and time magic attacks.

Supportive Effects: Automatically increase SA or EP (your choice) by 10. You can only choose one and it is a permanent effect.

View

Wiki+ page: Time

Magic Type: Temporamancy

Time.png

 

Element is strong against: Life
Element is weak against: Death
Stat Bonuses: +2 to Speed; increase Speed Race Maximum by 10

Information about the element: The runic sign of time is the seventh element of the year. Those born under this element are usually patient and always planning ahead. They often clash with those born under the runic element of death. Temporal magic often involves the use of effect spells.

1. Elemental Effects

Effects on Magic Damage: Increase magical damage done against those of the life element by +10 . Decrease magical damage done against those of the death element by -10.

Effects on Magic Defense: 20% chance for immunity to time and life magic attacks.

Supportive Effects: Able to sacrifice your magic actions for an extra non-skill attack, potion use, or evasion chance for that round.

View

Wiki+ page: Space

Magic Type: Psionics

Space.png

 

Element is strong against: Neutral
Element is weak against: Neutral
Stat Bonuses: +2 to Mental; increase Mental Race Maximum by 10

Information about the element: The runic sign of space is the eighth element of the year. Those born under this element are usually mysterious and aloof. They do not seem to clash with any element. Psionics often involves the use of illusions and space spells.

1. Elemental Effects

Effects on Magic Damage: There is a 20% chance of your psionics magic damage being increased by x 1.5 .

Effects on Magic Defense: There is a 20% chance for immunity to space magic.

Supportive Effects: Automatically increase Influnece or SA by 10. You can only choose one and it is a permanent effect.

View

Wiki+ page: Runeless

This is a unique, birth “deformity of the soul”. While everyone is usually born under a rune,  occasionally someone is born incapable of runic connection or with a strange connection to something else. One would think that being runeless would leave that person incapable of using magic, and for the most part that is true as many runeless are incapable of using magic. However, there are a few recorded cases of men who performed magic that seemed to be uninvolved with any rune. One case tells of a man who controlled sound as if it was a rune of its own. This extremely rare situation is determined case by case, since some gifts involve simple focusing on an aspect of a Rune instead. These people are highly sought after by scholars of magic for study, since their characteristics are highly variable and quite possibly highly unstable. No one knows how to explain this phenomena yet.

Runeless have the chance of the following: not being able to use any kind of magic, using light magic, using shadow magic, using sound magic, or being all-elemental. Runeless have no strengths or weaknesses to any of the runic elements since the runeless possesses no runic soul. Runeless of any kind are incapable of using momentary magic.

Please refer to the below chart for the type of runeless your character is if you choose to be runeless. You may be asked to roll for it (1d6) or may be allowed to choose your type.

 
Number Rolled Runeless Type Description
1 True Runeless Cannot use magic of any type.
2 Light Element Can use photomancy.
3 Shadow Element Can use shadowmancy.
4 Sound Element Can use audiomancy.
5 Omni-elemental Can learn 1 spell from each element. Must learn and master 1 spell of each element before progressing to the next Tier. Spell prerequisites do not matter, however stat costs are doubled and the skill points needed for skill mastery are increased by 2.
6 True Runeless Cannot use magic of any type.

View

Settings Show search form