1. Basic Info
Moral Points: -30
Habitat: Skeletons are more uncommon than most people would think. Unlike spirits and zombies, something or someone must animate a skeleton to life. Therefore you would only find skeletons in places where there is a lot of death magic, a necromancer, or death elementals.
Appearance: Skeletons appear just as their name would suggest, a walking skeleton of a creature long deceased. Usually this would be a humaniod creature, however skeletons of other creatures have been seen. In the case of the typical skeleton it will be a human-like skeleton.
Runic Element: Death
Runic Element Information:
- Effects on Magic Damage: Increase magical damage done against those of the time element by +10. Decrease magical damage done against those of the life element by -10.
- Effects on Magic Defense: 20% chance for immunity to death and time magic attacks.
- Supportive Effects: Automatically increase SA or EP (your choice) by 10. You can only choose one and it is a permanent effect.
2. Vital Stats
|EP||80||80||+10 (runic element)|
3. Armor Stats
|PR||48||48||no protection against axes|
|Block||0 Weapon||0 Armor|
4. Main Stats
|Stat Name||Stat||Race Max||Modifiers|
5. Secondary Stats
|Weight Limits||Carry: 140
Lift 1H: 23.34
Lift 2H: 46.68
|Move Rates||World: 1
|Area Ranges||Throw: 4
Jump Up: 1
Jump Across: 3
|Battle Ranges||Throw: 8
Jump Up: 2
Jump Across: 6
|Magic Stats||Magic Power: 0
6. Equipped Weapons
|Location||Item||Attack||Block||DP||Range||Weight||Rune Stone or Enhantments|
|Right Hand||Steel Short Sword||9||0||50||1||6|
7. Equipped Armor
|Torso||Leather Cuirass + cured||0||21||24||13||no protection against axes|
|Legs||Leather Greaves + cured||0||25||24||13||no protection against axes|
|TOTAL ARMOR VALUES||0||48||51||27.3||no protection against axes|
Skills & Abilities
|Skill or Ability||Effect||Stat & Action Cost||Range & Area||Duration||Skill Points to Skill Mastery||Skill Mastery|
|Trained Strike||With this skill you preform a trained strike at an enemy with a weapon of your choice. This attack does +8 points of damage in gives a +5 to Critical Hit%.||5 EP;
|weapon's range||instant||1 skill point =
2 skill mastery %
|2-Hit Combo||This skill lets you quickly attack twice. This skill does Melee Weapon and Melee Power damage with the first hit, but the following hit you only add your weapon damage. You can attack a seperate target per hit as long as you can reach that target without moving. This counts as two seperate attacks for the purposes of evading or defending.||20 EP;
|weapon's range affecting 1 to 2 targets||instant||1 skill point =
1 skill mastery %
|Hit Recovery||20% chance that the hit to the skeleton restores by the damage amount instead of damages, only works with physical attacks.|
Skeletons will attack anything that moves. They lack any brains or intellegience to know friend from foe and they lack any eyesight. Instead if they "sense" they are near a living, moving, target, they will attack that target. This has made skeletons hard for necromancers to control, but that hasn't stopped them from trying to do so. Skeletons are extra dangerous because they cannot be affected mentally or spiritually, cannot be blinded or visually distorted in any way, and are relentless in their attacks. However they will attack any target they are closest to, including other skeletons.
Skeletons do not just happen on their own in the wild. Something or someone has to animate them. However, once animated, they will remain animated until they are destroyed. In places where skeletons are animated, which often are places rich in death magic, they are often large groups of them.
The listed equipment for the skeleton is simply the typical equipment that they are reanimated with. The GM can, however, choose different equipement for the skeleton.
1 pound of Bone Meal: Alchemical Ingredient left behind when a skeleton is defeated. Worth 0.24 a pound.
- Effect 1: Damages 2 HP
- Effect 2: Damages 4 SA
- Effect 3: Damages 6 EP
- Effect 4: Poisons for 1d8 damage per round
Any and All Available Loot: You may loot the body of any weapons, armor, and other goods. Only the holster and back pack can be stolen from a living target.